Blast From The Past



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Sonic the Hedgehog is a character created by Sega. He became the main game for the Sega Genesis and he became the primary rival for Nintendo's icon, Mario. It's funny how their primary colors are red and blue, but that's for another time. for this section of Sonic's history, we will focus on his earlier games so that you may understand more of the blue streak that inspired such a fanbase.

Sonic the Hedgehog (Genesis, 1991): Do you know the term, "Sega does what Nintendon't"? The Genesis started before the Super Nintendo, so the first Sonic game is equivilent to the first Super Mario Brothers. Rather than powerups like Mushrooms, Sonic's life was based on whether or not he had at least one ring. Upon getting hit, he will lose all of his rings and up to 20 will be reobtainable. Other powerups included a shield to take a free hit, and extra life, speed shoes to go faster, and a star box that makes Sonic invincible. While Mario went out to rescue a princess to save a kingdom, Sonic wanted to stop an evil scientist, Doctor Ivo Robotnik, and save his forest friends who were captured and used as a power source for Robotnik's machines, as well as collect the 7 chaos emeralds. This was a platformer which also included speed moments, relating to Sega's use of Blast Processing.


Sonic the Hedgehog 2 (Genesis, 1992): Sonic returns with a new partner, a two-tailed fox named Miles Prower, nicknamed Tails. This allowed a 2-player co-op, as the second player was allowed to control Tails when playing as Sonic & Tails. Tails, before the end of the game, made Sonic 2 rather easy as Tails could attack enemies like Sonic and he would not lose rings when hit. This is also the first game Sonic is able to become Super Sonic, which required 50 rings to transform, by collecting all 7 chaos emeralds, as well as foreshadow a new rival for our blue hero, Metal Sonic. This version is often referred to as Silver Sonic for being a silver mechanical Sonic.


Sonic CD (Sega CD, 1993): Another game that is often considered the best Sonic game, Sonic CD had a strong significance in attempting to keep the short lived Sega CD going. This included the main Metal Sonic Known to the fans. This is also the first game to introduce Amy Rose, a Hedgehog obsesed with Sonic and ranging in the opinions of the fans from playful, to annoying, to even evil or wrathful in certain situations. Replacing the chaos emeralds are Time Stones, required for the good ending like in the previous Sonic games, and like the first game, there is no Super Sonic. The game features the ability to warp to the past and future by running past the respective light posts, with the past having a more nature feel and the future ranging from utopia-looking for good to dark and damaged for bad. This game includes an easter egg in which Sonic will jump out of the area, causing an instant gameover, if he is left standing in the same spot for 3 minutes.


Sonic the Hedgehog 3 (& Knuckles) (Genesis, 1994): often considered one of the greatest Sonic games in the series, Sonic 3 included a new character, Knuckles the Echidna. Knuckles has been fooled by Robotnik into believing Sonic is his enemy and takes the chaos emeralds. Knuckles does not learn he was tricked until the expanded version, Sonic & Knuckles, which was compatible with Sonic's 2 & 3, forming Knuckles in Sonic 2 and Sonic 3 & Knuckles. There were two versions of Sonic 3, the Genesis and the PC versions. The Genesis version included music by Michael Jackson, including the famoused and constantly remixed by fans Ice Cap Zone.

Sonic gains a very short brief wave when pressing the jump button while in the air. Meanwhile, Tails now has the ability to fly and Knuckles can glide and climb walls, allowing a larger variety to explore. Knuckles also has several alternate routes, while still the same zone as that of Sonic and Tails, a different mapping. Sonic 3 replaced the standard shield with a fire shield, which grants immunity to flames and allow a fire dash for sonic, a bubble shield provides unlimited air underwater and allows Sonic to bounce, and an electric shield which grants immunity to electricity, attracts nearby rings, and gives sonic a double jump.
Sonic & Knuckles introduces a new and larger form of the chaos emeralds, the Master Emerald, which Robnotnik steals before bringing back up the Death Egg, which was taken down in the end of Sonic 2 & 3. This allowed an upgraded version of the Chaos Emeralds called Super Emeralds. While collecting them, Sonic and Knuckles are no longer able to go super regularly, but upon collecting all 7, Sonic can become Hyper Sonic, which gains a controlable midair dash which destroys all regular enemies on the screen with a flash, Knuckles can become Hyper Knuckles, who can climb walls faster like Super Knuckles and causes a tremer upon clinging to a wall, and Tails is finally able to become Super Tails, who gains 4 birds called flickies who will attack nearby enemies. The Sonic & Knuckles Part of Sonic 3 also includes a new Metal Sonic, known as Mecha Sonic, the only robotic Sonic able to go super by using the Master Emerald. There is also Metal Robotnik, or the Egg Robo, who replaces Robotnik when playing as Knuckles. In the end, he grabs Knuckles and takes him to Mecha Sonic, who ends up destroying Egg Robo as Knuckles breaks free to, begining the final battle in his story.


Sonic Adventure (Dreamcast, 1999. DX: Gamecube, 2003): The first official big time 3D Sonic game and the first game in which the characters have actual voices. The Chaos Emeralds are no longer obtained through a challenge. Instead, they are revealed as the story progresses. This game introduces emblems, which are obtained in the main hub maps and completing levels. These are required top complete everything in the game. Each playable character is given their own story as well as different style in gameplay, adding variety to how it's played. Sonic keeps the standard role of going fast and platforming, with missions to simply reach the goal. Tails attempts to prove his independence in this game, so with his ability to fly, his missions include racing someone, normally Sonic, to the goal. Knuckles, once again fooled by Robotnik, who starts being called Eggman, is out to find all the pieces of the Master Emerald, which was shattered when Chaos appeared. Amy makes a return in the outfit we are all familiar with today. Her levels come off as a slower version of Sonic with a Resident Evil 3 twist as she runs from a robot named Zero, who was originally after a Flicky Amy has named Birdy. First main newcomer to be introduced is Chaos, introduced as the god of destruction. Starting as a blob that can take some sort of human shape, Chaos morphs as it obtains Chaos Emeralds, obtaining a visable exoskeleton and shifting into a more bulky form, to a fish, to a frog-looking creature. By obtaining the final Emerald, it becomes the Godzilla-like Perfect Chaos, capable of flooding Cities. Next new entry to the series is Big the Cat. Sadly, he is often hated by fans because his obsession with finding his friend Froggy is usually found annoying and all of his levels involve fishing. The weird thing is that he is voiced by Jon st. John, the same voice of Duke Nukem. seems kinda ironic of the fanbase. Final playable character is E-102, Gamma, considered to have the sadest story in the game. Being a creation of Eggman, Gamma is trained to serve him along with his brothers, E-101, Beta, and Es 103 through 105, Delta, Epsilon, and Zeta. His objectives change when he attempts to obtain Birdy from Amy because it was holding a Chaos Emerald. The E robots are powered by Flickies, so seeing Birdy, Gamma's mind slowly focuses on rescuing the Flickies inside the robots. Of course, because he contains one himself, he ends up making the ultimate sacrifice during the final showdown with Beta. The final new character who takes part in the story and acts as a guide in the levels is Tikal, an Echidna who helped watch over a group of innocent creatures called Chao. They inhabited near the emeralds and Tikal's father, Pachacamac, in his greed for power, attacked the Chao that stood in his way, causing Chaos to awaken in a state of rage. Because of this, the Echidna clan was severly damaged, assumingly leaving only Tikal, who sealed Chaos away, and Knuckles, who remained dedicated to guard the Master Emerald from thieves. In the Gamecube version, a chao garden is added, where chao can be raised and trained to participate in races to recieve emblems.


Sonic Adventure 2 (Dreamcast, 2001. Battle: Gamecube, 2002.) This is the last game to be made on a Sega Console before Sega started making games on other consoles. This time, the story is divided into 2 sections, Hero, and Dark. Like the first one, a Last story is unlocked when completing the others. This is limited to 3 forms of gameplay with a short 4th one.

First new character to point out is Shadow the Hedgehog. Known as the ultimate lifeform, Shadow introduces a new power of the Chaos Emeralds. Chaos Control. It's power allows the user to greatly slow time and even warp. He is convinced he's suppose to make the humans pay for what they did in the Space Colony Ark, so he works with Eggman, who awakened him from the prison island, managed by the poliece force, G.U.N, to power up the Ark's ultimate weapon, the Eclipse Cannon. Shadow was created by Eggman's grandfather, Gerald Robotnik, who ran the Space Colony. Along his side was his granddaughter, Maria, a childhood friend of Shadow's. All of Shadow's actions are what he thinks Gerald and Maria wanted. the next new character is Rouge the Bat, a treasure hunter, a thief, and a secret agent for G.U.N. If gems are involved, she will not easily give up on getting what she wants. She is first attempting to steal the Master Emerald from Knuckles, but when Eggman attempts to take it, Knuckles shatters it so he can easily get the pieces back. Replacing Tikal for hints and information is a mechanical Chao named Omochao. Considered annoying by fans, Omochao could actually be picked up and thrown, as well as striken down by the characters.
by the end, the Eclipse Cannon maunfunctions, resulting in an attempt to destroy the planet by crashing into it, and Sonic and Eggman team up to get to the core top stop it. By this time, Shadow realizes that Maria wanted him to help protect the world, so he joins in stopping the Ark from crashing. It's then that a prototype of Shadow, the Biolizard, blocks their path. Shadow defeats the prototype, but it uses Chaos Control to fuse with the Ark, becomeing the Final Hazzard. Sonic and Shadow use the Chaos Emeralds to become Super Sonic and Hyper Shadow. Upon stopping the Ark. Shadow loses power and ends up falling in space, assumed to be dead.
In terms of gameplay, Sonic and Shadow maintain the standard speed and platforming combo. Tails and Eggman piolet their mechines with gameplay similar to Gamma's from the first one. Knuckles and Rouge are out to locate three Emerald Shards in each map. Tails and Rouge also get one level in which they drive a vehicle to reach the goal. Completing this unlocks the kart race minigame. This time, along with the emblems, a ranking is made based on Score for some missions, time for others. Like Sonic Adventure, the Gamecube version contains a chao garden. Along with the normal race option, there is also a battle mode and a school for Chao to learn skills they will randomly use while in the garden.


Summery

Name IGN Score Personal Opinion
Sonic the Hedgehog 9.0 Classic game and good platforming.
Sonic 2 8.8 Longer and a little more challenging. A worthy sucessor
Sonic CD 9.8 Unique for its time and still fun today. A common favorite
Sonic 3 (And Knuckles) 8.7 It ends off becoming easy, but it's still addictive and the Knuckles story still holds potential challenges. Personal favorite.
Sonic Adventure(DX) 8.6 (6.4 for DX) varies between stories. Sonic and Tails are fun, Knuckles is interesting, Amy's is a little slow, Big's is relaxing, and Gamma's is fun and the ending get's me a little teary eyed.
Sonic Adventure 2 (Battle) 9.4 (6.9 for Battle) Less gameplay variety than its predisessor, but more variety in levels and greater challenge with the ranking system. The 2-player battle adds more fun, being allowed to go against a friend/sibling.

this concludes the first section of Sonic's history. Please go to the Next History Page to learn more